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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Most of the implementations are Unity, but the principles are the same, and a lot has been learned in handling and debugging. The developers love it, so we thought we’d share the insights this developer gave with our Western community.

Build 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ).

Beta 85
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Buildsystem: Unify tools / target build type configuration ( GH-66242 ). This doesn’t affect most users directly, but for anyone compiling Godot from source, we’ve refactored the way we define what to build. target=template_debug : Debug template, optimized, with debugging code. NET 6 build (C#, GDScript, GDExtension).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Buildsystem: Unify tools / target build type configuration ( GH-66242 ). This doesn't affect most users directly, but for anyone compiling Godot from source, we've refactored the way we define what to build. target=template_debug : Debug template, optimized, with debugging code. NET 6 build (C#, GDScript, GDExtension).

Beta 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ). Mono build (C# support + all the above). Bug reports.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Raise errors when accessing deleted objects in debug. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. macOS: ARM64 build, code signing.