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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 84
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Requires.NET SDK 6.0

Beta 99
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0

Beta 95
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Physics: Implement analytic collision normals ( GH-71447 ). Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Import: Avoid importing MSVC obj files ( GH-71662 ). Requires.NET SDK 6.0 specifically.

Beta 104
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

There are a few known regressions which we’ll aim to address in a later build ( GH-71891 , GH-71913 ). Linux: Include headers for dynamically loaded libraries to simplify build dependencies ( GH-71263 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). NET 6 build (C#, GDScript, GDExtension).

Beta 97