Remove Build Remove Culling Remove Mesh Remove Platformer
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Mesh streaming : Models are loaded as low detail (few vertices). Mesh resource for each pass of the particle. Rendering is significantly more efficient in Godot 4.0,

AAA 145
article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. Rendering: Portal occlusion culling. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. macOS: Mono universal build, GDNative Framework, notarization.

UX 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Highlights.

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). The upcoming Godot 3.4

Beta 52