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How to build successful VR games as a solo developer

Game Analytics

Building video games has never been a simple task. While Cosmodread has had approximately 25,000 players on Steam alone and sold up to 250,000 units worldwide , across all major platforms. Build on your strengths. I especially focused on having interactions that meshed well with hand-tracked controllers.”.

Build 86
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. TextMeshPro.

Asset 52
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Axmol-2.0 released

Cocos

GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0)

Shaders 40
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New Video: Representing Data with OpenUSD Custom Schemas

Nvidia

Specifically, we dive into: Data formalization: Custom schemas formalize data models, such as geometric meshes. If you’re a developer, start building OpenUSD-based apps and tools on the Omniverse platform. In the third installment of this OpenUSD series , I share what developers must know about custom schemas.

Data 52
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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

This time, we are going to dig a bit deeper into the low-level territory, showing some of the new ENet features exposed in Godot 4, and the effort of bringing WebRTC on all Godot-supported platforms. ENet mesh networking. See other articles in this Godot 4.0 networking series: Multiplayer in Godot 4.0: Multiplayer in Godot 4.0:

Mesh 52
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Top Unreal Game Development Companies in 2024

Logic Simplified

The potential for building epic games on Unreal by game app developers and creators across industries has increased. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Each block may depict a cliff or a building, for instance. It is applied to all the static meshes on the objects.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ).

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