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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

UX 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. Moonwards is the experience of building a world together. Yes, we know that’s awfully ambitious. But that’s OK.

Build 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ) ( added in 3.2.2 stable, which is why we publish this beta build now. stable, which is why we publish this beta build now. After refining our Godot 3.2 Notably, Godot 3.2.2 How to test.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues.

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. If all goes well, the next build should be 3.2.2-stable. DTLS support and ENET integration , developed by Fabio ( Faless ). It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x.

Beta 52