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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). target=template_debug : Debug template, optimized, with debugging code.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ) ( added in 3.2.2 is only done on debug builds for performance reasons, so make sure to fix any error reported by the editor or debug builds before shipping a release build to your players.

Beta 52
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. It starts with a vast set of habitats and infrastructure, and a detailed development timeline based on solid known technology. Godot lets you do that, although one could argue that if it doesn’t work, it’s the developers’ fault. But that’s OK.

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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The main development effort then moved towards our future major version, Godot 4.0 (see experience (especially since we expect at least one year of development before 4.0 Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g.

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