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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. macOS: Mono universal build, GDNative Framework, notarization. Large files support (> 2.0 and Godot 3.3.

UX 52
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. Moonwards is the experience of building a world together. We have Archetypes, we have decoupled Entities, and simple, predictable building blocks. Yes, we know that’s awfully ambitious.

Build 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. If all goes well, the next build should be 3.2.2-stable. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Notably, Godot 3.2.2 How to test. GLES2 2D batching. Other changes.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. After refining our Godot 3.2 How to test.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Notably, Godot 3.2.2 How to test.

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

This new RC 3 build fixes a couple recent regressions. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. The upcoming Godot 3.2.2 stable in a day or two. Notably, Godot 3.2.2

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Notably, Godot 3.2.2 How to test.

Beta 52