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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). The following is the build error logs. We need to upgrade our MAC build machine soon. 673:12) 2024-3-31 21:53:02-log: [task:make]: Run build plugin native : make failed! (in Can anyone help? 4 warnings generated.

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Debugging Complications

Ask a Game Dev

Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g. Sometimes a bug is difficult to reproduce. PS4, Linux dedicated server, Windows 10 service pack 2, etc.)

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How to build only scripts with command line publish

Cocos

I was able to solve the problem by adding the “buildScriptsOnly=true” that you taught me to add to the build parameter! Applications/CocosCreator.app/Contents/MacOS/CocosCreator --path projectPath --build "platform=web-mobile;debug=true;buildScriptsOnly=true" My only regret is that it is not listed in the manual… Thank you for your help.

Build 40
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How to build only scripts with command line publish

Cocos

Applications/CocosCreator.app/Contents/MacOS/CocosCreator buildScriptsOnly --path projectPath --build "platform=web-mobile;debug=true" Thank you. Is this “buildScriptsOnly parameter” a hidden parameter not mentioned in the manual? Can I specify the following as a parameter?

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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process. Those text interfaces exist so we can access debug commands.

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. Building Games with NVIDIA Nsight Tools on NVIDIA Ada Lovelace Video 2.

Debug 52
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Cocos creator 2.4.11 iOS build app crash

Cocos

I have build my projects on cocos creator 2.4.11 to native platform. Also it’s working on debug mode. I opened project on my Xcode 16.3 and run it on my iPhone 11 Pro Max. But I can’t open app because it crashed. So I tried an hello world project and the result is same. Is there any solution for this problem?

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