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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. It even helps writing the lines.

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AWS for Games updates from re:Invent 2023

AWS Games

During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.

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The Biggest Game Development Trends of 2023 

iXie gaming

In fact, 2023 has had some of the biggest game development trends thanks to the increasing use of advanced technologies, such as artificial intelligence (AI). Also, the introduction of ground-breaking AI-powered solutions, including Chat GPT, has further inspired new game development trends. Initially, gaming was pretty expensive.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! As we near a place where we’re ready to package our build for PlayNYC, Will’s been working hard to tie up any loose ends in Unreal. Check it out!

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

There’s a lot of changes that I had to make within the game before I could make a polished trailer and if you guys are keeping up with the game development, you can noticed the significant graphic improvements as well as the subtle details added. This helps to build the feeling of the game being cute and wholesome.

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Item Variants and Randomization in Roguelikes

Grid Sage Games

Items in Rogue may also be cursed and therefore non-removable except via special means, though that is a tangential mechanic tied more to the identification minigame rather than item randomization itself.) Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. Second, quest development is linear on the map. Skill UI of the Witch class).