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building a better drafting game

Interesting Choices

Not long after that I started working on a game (then called City Draft) that would be strongly inspired by a few key influences: 7 Wonders for the mechanics and structure, Carcassonne for the idea of placing tiles in a grid, and SimCity for the theme. Science is purely all or nothing.

Build 40
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Bringing it Together – The Board Game as a Project

Brand Game Development

Below is a lightly edited transcript of our conversation via Facebook Messenger. Drapple is an abstract, tile-laying gardening game. Observance is a game of stargazing, engine building, and time management. I also try to go to as many conventions as I can and playtest as much as possible.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

After all, he created the pattern building game that we call Tasty Humans , so it makes for a great case study! Below, I have lightly edited the original work from his blog. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles. Leader Tiles & Board Game Pacing.

Tile 130
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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

He, after all, created the pattern building game that we call Tasty Humans , so it makes for a great case study! Below, I have lightly edited the original work from his blog and – in some cases – replaced images with ones from the production copy of Tasty Humans. Damage tiles take up room where you could have been scoring points.

Tile 130
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. Can we build a sex dungeon that would do Jane Jacobs proud?

Code 52