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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

Puzzle 257
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. One of those games was Street Fighter. Kamo remembers, “It was the biggest game back then. But I often wondered why there weren’t more peaceful games.

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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. This led us to design the combat not as a means to end an engagement, but as a vehicle for player expression and creativity.

Console 104
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I’m making an RPG!

Keith Burgun

Throughout high school, I played a ton of different kinds of games, but the games that me and my friends would sit around the table and talk about were games like Fallout 1 and 2, exchanging stories of what had happened the night before. The working title of the game is Free Tiya Bannet!

Fantasy 119
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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

I’m a solo game designer/developer of strategy games on both analog and digital platforms! I’m currently working on releasing my first game, State of Wonder , as well three other projects on the side. You fight to take the throne either through military conquest or economic prowess. What to Do at Cons.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Games can be developed through the tools in the integrated visual scripter called Blueprint. In other words, you can build a game using only blueprints because they are valid pieces of code. It takes just a few steps to make up nodes and connect them together to develop logic for a game. The game engine is open-source.

Engine 52