Remove Build Remove Game Engine Remove Lightmap Remove Render
article thumbnail

Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own.

Beta 52
article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

alpha builds. 3D: Add support for saving lightmap as multiple images ( GH-61861 ). Rendering: Initial TAA (Temporal Anti-Aliasing) implementation ( GH-61319 ). Rendering: GLES3: Implement MultiMesh in 3D and flesh out MultiMesh functions ( GH-62057 ). Windows: Fix FreeType crashing in GCC + LTO builds ( GH-61805 ).

Alpha 52
article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. UE5 is making it easier to develop expansive open worlds and provides developers with the GPU-accelerated tools to better animate characters and build audio pipelines.

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Dynamic BVH for rendering and GodotPhysics.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. GUI: Add a Font import option to pre-render all glyphs required for the translation ( GH-68448 ). Physics: Implement adjusting the maximum number of physics steps per rendered frame ( GH-65836 ).

Beta 91