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Ask a Game Dev - Untitled Article

Ask a Game Dev

There are two main issues with visualization when it comes to adjustible meshes (the “body sliders”). The way that all of the customizable character data is stored isn’t actually a body at all, but a common default mesh with offsets for each adjustible value. can cause self-clipping and other graphical weirdness.

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Creating Your First 3D Character Animation in Unity 

iXie gaming

Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. Step 3: Setting Up the Animator Component The important step in Unity 3D animation is setting up the animator component, which is responsible for arranging and maintaining the animation clips for your GameObjects.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixed Animation Editor keyframe data not refreshed after creating or switching animation clips.

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Soft Body in Godot 3.1

Mircosoft Game Dev

To create a Soft Ball is to add a SoftBody node and add a mesh to it, in this case I used a sphere maded in Blender (I used a custom mesh because the sphere created dynamically by Godot is not completely closed, but just for a test you can use it). Now open the PlaneMesh properties and set the size( x: 0.5

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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Godot gets CSG support

Mircosoft Game Dev

Mesh (can use any custom geometry). Custom meshes. Any mesh can be used for CSG, this makes it easier to implement some types of custom shapes. Make sure CSG geometry remains relatively simple, as complex meshes can take a while to process. How does it work? Godot provides a bunch of Primitive nodes: Sphere.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Clipping Distance 2D games are unlikely to use this, but for some 3D games with adjustable views, you can reduce the rendering burden and improve performance by shortening the clipping distance. Mesh LOD can be switched not only based on distance but also based on the performance level of devices.

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