article thumbnail

Major Bugs with the Animation Timeline Tool in 3.8.1

Cocos

I do know that I saw this person selecting multiple nodes in the hierarchy at various points and making blanket changes to all of them at once. At some point our animator was no longer able to enter animation editing mode from within prefab edit mode… he would click enter animation editing mode over and over and nothing would happen.

article thumbnail

Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Top image: Stray Gods by Summerfall Studios, trailer by Derek Lieu Twitter is not a good place to advertise to potential customers, but it is good for connecting to people in the game industry like scouts, publishers, streamers, press, etc. Get to the point Seriously though, show what the game looks like when it’s being played.

Media 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Android Studio will run in the Release configuration if the build panel is insufficient to select the Debug option. Fixed Mat4.getRotation getRotation issue.

Render 52
article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To see the available shaders first we need to create a material by Right Click -> Create -> Material: After we create the material, select it by Left Clicking on it, then in the Inspector tab you can see its options. Now that we have the shader, create a new material by Right Click -> Create -> Material.

Shaders 90
article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Manage game collectibles like gold, money or points. Triggers allow you to open doors, turn on lights, change music and much more. .

Code 52
article thumbnail

GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like? The feature adds two classes to Godot, both inheriting AudioStream.

article thumbnail

Not at all silent Kevin Smith

Filmustage

because no studio would have dared to buy out an auteur film so boldly. It may seem like nothing happens in the film, but in fact, the whole point and coolness of the film is hidden in the dialogue and character interactions. This clip is just hilarious and you gotta watch it! Take care of yourself and see ya next week!

Film 52