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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. Battle passes have crept into almost every mobile game genre imaginable, with our platform showing that 66% of mobile games in the top 20% have incorporated the feature.

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How Mobile Games Can Buck the Recession

Deconstructor of Fun

This week, we dive into the games that are defying headwinds from the recent economic slowdown in every category. We review the game of the week: Talking Tom Time Rush from Outfit7 ✉️ Received this email from a friend? These are the Mobile Games Defying Economic Headwinds — and Why In data.ai In Today’s Email ?

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. Tencent’s PUBG Mobile, and Riot’s League of Legends: Wild Rift) might just have the answers you’re looking for. Their secret to success? Mastering the art of LiveOps.

Mobile 52
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Roguelike Elements in Mobile Games in China

Game Refinery

“Roguelike” was definitely a buzzword among game developers last year in China, and the shockwaves made by the boom can still be felt today – for example, still in May 2022, we spotted three new games that claimed to be “roguelike” entering the Chinese iOS top-grossing top 200 list. source: Wikipedia).

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The Imminent Ragnarok of M&A in Mobile Gaming Space

Deconstructor of Fun

This post is written by Eric Seufert , a strategy consultant and the owner of Mobile Dev Memo In Norse mythology, Ragnarök is a series of events, including a great battle, foretold to lead to the death of a number of great figures and gods, natural disasters and the submersion of the world in water.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features.

Puzzle 52
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Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”

PreMortem.Games

It’s a hard pill to swallow if you’ve worked on your game for five years, only to launch it to a largely indifferent audience. That’s what happened to solo developer Simon Taylor (working under the name Plastic Cow Games ) and his game Smash Dungeon. After that, the game never gained any traction and faded away in obscurity.

Dev 117