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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Editor: Improve remote tree node tooltips ( GH-70880 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Editor: Improve remote tree node tooltips ( GH-70880 ).

Beta 80
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. Before going into optimizing for multiple threads, let's first take a look at the typical order of execution of the main blocks of a game engine. Servers and RIDs.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Revamped collision layer grid in the inspector. Portal occlusion culling. Frame delta smoothing.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. So we refactored all this to have a single target option for the main three supported configurations which should be familiar to Godot users: target=editor : Editor build, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. So we refactored all this to have a single target option for the main three supported configurations which should be familiar to Godot users: target=editor : Editor build, optimized, with debugging code.

Beta 52
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. The fix seems relatively safe but this will require heavy testing to make sure it doesn't regress - if you have 3D games using Bullet physics, please try this RC 2 and report any issue. What is it?

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