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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 99
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). renderer support ( GH-71848 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). iOS: Restore OpenGL ES 3.0

Beta 97
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). See the list below.

Beta 84
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 75
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Rendering: Add options for sorting transparent objects ( GH-69998 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Physics: Implement analytic collision normals ( GH-71447 ). Rendering: Remove SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). See the PR for details on the rationale and how to adapt your code. Rendering: Remove light from dynamic light list when removing scenario ( GH-71584 ).

Beta 104