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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Solution for transparent object rendering.

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Evergine 2023.9 Released

Game From Scratch

Released The Evergine (previously known as Wave Engine) engine just released version 2023.9. This version represents a fairly significant upgrade as it adds a Metal renderer and iOS as a target platform. The Evergine game engine is free to use, with commercial support and source code licenses available.

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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. Godot uses plenty of data-oriented optimizations for physics, rendering, audio, etc. In other words, Godot as an engine tries to take the burden of processing away from the user, and instead places the focus on deciding what to do in case of an event.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. This may change in the future, though.

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As an Open Source project, Godot is more than a game engine

Mircosoft Game Dev

Godot is a community developed game engine. In fact, our development process and code quality are, already, arguably in many senses better than commercial game engine counterparts. What is, then, a game engine? A renderer + OS obstraction functions. Introduction. What is the rest needed for?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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