Release candidate: Godot 3.5 RC 8
Mircosoft Game Dev
JULY 28, 2022
rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. What is it?
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