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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、 Comprehensive TPS gameplay framework 2、 A reusable implementation of Custom Render Pipeline 3、 Forward & Deferred Rendering, PostProcessing 4、 Usage of Reflection Probes 5、 Static Occlusion Culling 6、 Compatible with High-end, Mid-end and Low-end devices In this article, we will locate the files that correspond to the features above.

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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. wait for laughter).

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Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

 Summary We’ll show you how to switch scenes by code in this Unity Scene Tutorial. You’ll learn how to manage Scene Visibility and multi-scene editing. In this lesson, I’m going to explain how to switch scenes via code so we can get off this main menu and press the play button, and enter a scene called level one.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Editor: Improve remote tree node tooltips ( GH-70880 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Editor: Improve remote tree node tooltips ( GH-70880 ).

Beta 80
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

We recommend using the Time singleton as much as possible so that your code will be forward compatible with 4.0. Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Label3D and TextMesh.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Rendering: Various fixes to light culling ( GH-46694 ).

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