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[Release post of the official Shader Graph extension]

Cocos

To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. Surface (Surface Shader) Unlit (Unlit Shader) Double-click the asset to enter the editing panel. This plugin relies on Cocos Creator version 3.8.2

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Game Localization Ultimate GuideĀ 

iXie gaming

Localizing video games involves linguistic tasks, such as translating the game’s dialogue, extracting strings from code, and incorporating them into a system for localization management. Editing is the process of correcting style and content errors and ensuring that the language is accurate and consistent. Translation.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Styleboxes of the same type can be edited together to save you time adjusting their margins and borders. normalized(). Other areas.

UX 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We are now at the middle of the coding period, so students have around 6 weeks left in the GSoC programme.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Improved Inspector sub-resource editing. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). macOS: ARM64 build, code signing.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Multi window code editors by trollodel. UX updates.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).

Beta 52