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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

The process of developing a game doesn’t end with coding and design. Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. Testing methods and code functions that create crucial parts of a game engine product or middleware.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). This makes it easier to support multiple keyboard layouts. normalized(). As a community effort, Godot relies on individual contributors to improve.

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A Comprehensive Guide to Regression Testing in Video Games

iXie gaming

It helps ensure the new code changes do not introduce bugs. This is because a simple code change can bring new logic that differs from the existing game code, resulting in defects. Game QA teams usually have several regression test cases for crucial features that they re-run every time they make code changes.

Bug 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Multi window code editors by trollodel. UX updates.

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Quick question on Scrollview [SOLVED]

Cocos

Users on the desktop version would like me to reverse the scroll direction, which makes sense (desktop UX is different from phone). Also, are there any compelling reasons to rewrite my code to use ui::Scrollview rather than the extensions one? Hi, my game runs on iOS, Mac, and Windows, and I use extensions::Scrollview in many places.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics.

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A classic trick-taking card game

Logic Simplified

UI/UX Artist - 1. The UI/UX must be designed in such a way that players can be absorbed in the game without feeling stressed. Players can invite their dear ones through a code and start playing the game in a jiffy. Interactive UI/UX. Complete Project Details. Game Genre. App Platform. iOS and Android. Our Team on Project.

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