Dev snapshot: Godot 4.0 beta 4
Mircosoft Game Dev
NOVEMBER 4, 2022
2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ). Physics: Optimized support function for large meshes ( GH-64382 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ).
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