Remove Code Remove Mesh Remove Shaders Remove UX
article thumbnail

Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Note: Breaks compatibility for users of this plugin, but it's easy to adapt your code. Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ). Shaders: Add shader time scaling ( GH-38995 ).

Beta 52
article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Shader language features. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Shader language features. Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

UX 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). Shaders: Add shader time scaling ( GH-38995 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). Shaders: Add shader time scaling ( GH-38995 ).

Beta 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

when running in the editor, or exporting a debug build) will properly handle such situations and, when using the debugger, provide a clear error message so that the user code can be adapted to prevent the issue. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ).

Debug 52
article thumbnail

Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Mesh 52