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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ).

Beta 99
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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

One of the key components of the SDK is Shader Execution Reordering (SER), a new scheduling system that reorders shading work on-the-fly for better execution efficiency. An NVIDIA API extension, it is useful for ray-traced workloads, as it achieves maximum parallelism and performance from path tracing shaders.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ).

Beta 75
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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Portal’s next-generation lighting rebuilt with path-traced direct and indirect illumination and shader execution re-ordering The RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. OMM SDK 1.0 is available to all developers.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. As a side-effect, projects that used StyleBoxTexture for controls that relied on the old center rect code, such as ScrollBars, will need readjustment.

Beta 108
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

link] [link] [link] [link] [link] Prerequisites Some knowledge of code is definitely going to help here. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D.

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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

Since I want to be able to help out with more rendering related tasks in the future, in places where existing code could be re-used, I am rewriting those parts myself to get a better understanding of the code. generate C++ classes for GLSL shaders at compile time. adapt shader compiler to work with GLSL ES 2.0.

Shaders 52