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[Release post of the official Shader Graph extension]

Cocos

To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Open Cocos Creator 3.8.2

Shaders 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Multi window code editors by trollodel. UX updates.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Shader language features. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Shader language features. Large files support (> 2.0 Frame delta smoothing. Improved input handling.

UX 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).

Beta 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Often writes the least code overall among the engineers, but the code she writes is also the most mission critical because she has the best understanding of how everything fits together. Writes shaders, writes scripts, works with code. What does our code need to do to make the hardware do what we want?

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). API documentation updates.

Beta 52