New improvements for GPUParticles in Godot 4.0
Mircosoft Game Dev
OCTOBER 7, 2020
Allows collisions against the physics world. To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script. Baked SDF Collision. For this, heightfield collision has more advantages. Less flexible.
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