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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Physics: Fix sphere-capsule collision logic ( GH-70660 ).

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 84
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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

This release of the PhysX SDK goes hand in hand with USD Physics, a description of a scene’s physical properties that was co-developed with Pixar,” said Dave Eberle, Tools-Sim Lead at Pixar. PhysX 5 SDK now supports the capabilities of NVIDIA Flex , which enables various new features. Advanced demos are no longer bundled with the SDK.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! branch, but it grew to become a feature-packed update well worth of opening a new stable branch. While most development focus is on our upcoming Godot 4.0 So we've reopened a development branch for 3.x

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

This exceptionally long development cycle for Godot 3.0 has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

January is coming to an end, and we're about to have great Godot events in the coming days in Brussels , Belgium, with the Godot Sprint (for contributors), FOSDEM (for thousands of free software users and developers) and our biggest GodotCon so far (for everyone!). Talk: The good, the bad, and the ugly: 3D features of Godot | Paweł Fertyk.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. We released Godot 3.5 So this 3.5.1

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