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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 84
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. We encourage all users to upgrade to 3.5.1.

Baking 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Rendering: Fix skeleton 2D stale bounding rect ( GH-63071 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ). if something that worked fine in 3.5

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet’s collision margin regression ( GH-64875 ) [regression fix]. Physics: Hack a hot fix for Bullet’s collision margin regression ( GH-64875 ) [regression fix]. We encourage all users to upgrade to 3.5.1.

Baking 40
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Rendering: VisualServer now sorts based on AABB position ( GH-43506 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Fix CanvasItem bounding rect calculation in some cases ( GH-49160 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Crypto: Add HMACContext ( GH-48869 ).

Beta 52