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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

Why is physically accurate lighting important for the games you develop? The rendering pipeline of Justice is built on physically based rendering (PBR). New technologies generally bring new problems, and the debugging process is particularly more difficult. From beginning to end, it took us about five to six months.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Today, we have invited wing , an experienced Cocos game developer in our Cocos community to share some technical key points related to 2D post-effect frameworks. Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. What are Post-processing Effects?

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Optimizing System Latency with NVIDIA Reflex SDK – Available Now

Nvidia

The NVIDIA Reflex SDK offers developers: Low Latency Mode – Aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios, thus reducing latency in GPU bound scenarios. Great for debugging and for real time in-game overlays.

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. To know when all background driver optimizations have completed so you can take GPU performance measurements in your in-game profiler, use the following code on Present.

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The Best Tools to Improve Gameplay Performance

Nvidia

Superb Graphics with Super Sampling DLSS is an advanced image upscaling technology that uses a deep learning neural network to boost frame rates and produce beautiful, sharp images for games. DLSS is now available in Unreal Engine 4 through our official DLSS UE 4.26

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ).

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