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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Git Submodules Pros: Allows for debugging the entire codebase as it’s not precompiled; integrates directly with the project. Cons: Potential issues with UUID collisions; code is not precompiled, which may impact performance or lead to other integration complexities. Here’s my understanding and concerns for each: 1.

Code 40
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Most of the implementations are Unity, but the principles are the same, and a lot has been learned in handling and debugging. In fact, this is very widely used in games. The most awesome case I’ve seen from the big guys is a 3D fabric that interacts with 3D objects like a real piece of fabric.

Build 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). New NavigationServer performance monitor ( GH-70731 ).

Beta 84
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, New CPU lightmapper.

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. There are GPU accelerated particles in Godot, but they don't support collisions.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

XML is not easy to write manually, and it's easy to make mistakes. Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. Collision and navigation debugging.

Engine 52