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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. By providing low-level insights to inform debugging, developer tools help eliminate the need to brute-force solutions.

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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Git Submodules Pros: Allows for debugging the entire codebase as it’s not precompiled; integrates directly with the project. NPM Packages Pros: Facilitates writing tests and possibly cleaner project separation. While I can extend cc.Component in my project, I face issues when trying to debug as I can’t step into the module’s code.

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Programming the C64 with Visual Studio Code

Retro Game Coders

At the time of writing it is on version 2.5.3 vs64 extension welcome page in visual studio code Setting up VS64 The vs64 setup wizard There are three parts to using VS64: Installing the required tools (if you are going to be compiling and debugging). but the best way to install it is through Visual Studio Code itself.

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Attaching and activating MouseJoint2D on Ridged Bodies under the mouse

Cocos

So after hunting for a solution, I went to the Chinese forums and found that some people suggest that mouseJoint is more of a debug tool. github cocos/cocos-engine/pull/16299 current version at time of writing is 3.8.1 github cocos/cocos-engine/pull/16299 current version at time of writing is 3.8.1

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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. It really depends on the project. For established franchises and lifestyle games (e.g.

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Module 2: Programming & Design Basics (Lessons 2)

Game Designing

This video explores the challenges and responsibilities of game programming and the complex roles they undertake beyond coding which includes extensive problem-solving, research, experimentation, and, most importantly, debugging. Do we any debugging? 03:50) And really, I have to stress this is it is a lot of it going to be debugging.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Although it uses C#, Boo, and JavaScript, you can also build a game from start to end without writing any line of code. Seamless Debugging Debugging is a crucial part of mobile game development. As a result, you can track and debug visual components in real-time.