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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. “We tested numerous physics plugins from the Unity Asset Store, but each fell short, being either too realistic or not flexible enough for our vision.

Pixel 152
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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Cons: Potential issues with UUID collisions; code is not precompiled, which may impact performance or lead to other integration complexities. NPM Packages Pros: Facilitates writing tests and possibly cleaner project separation. Simplifies the management of dependencies since they are directly included in your project repository.

Code 40
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). See the list below.

Beta 110
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. Allows collisions against the physics world. Baked SDF Collision. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). See the list below.

Beta 85
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

For example, in 3D games, a character’s fluttering skirts, hair, flags, and so on, this kind of need to have physical effects, but not involved in collisions or collision objects rarely content, but also answered my previous doubts about this piece. In fact, this is very widely used in games.

Build 98
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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

We will start by writing a Key script that will define the behaviour of an individual button for our calculator. Now, let's write our Press method. For a more sophisticated approach, you can write a Raycaster script that sends a ray from screen space to world space. First, let's add a couple of member variables.