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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Unity, a widely adopted game engine, plays a pivotal role in empowering aspiring game developers in making great gaming experiences, thanks to its user-friendly interface and strong community support. But where does one start with game development on Unity? Optimize performance Keep performance in mind throughout development.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Requires.NET SDK 6.0

Beta 99
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. A very requested feature for the 2D engine is the possibility to have 2D directional lights and shadows. The 2D GPU particle system will support particle collisions against the whole scene via SDF. Improved Performance.

Engine 55
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Requires.NET SDK 6.0

Beta 75
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. This fixes a regression in beta 14. specifically.

Beta 97
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 110
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Be aware that during the alpha stage the engine is still not feature-complete or stable. Editor: Improvements to shader editor ( GH-63582 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Fix collision solving between world boundary and motion shape ( GH-64936 ).

Alpha 52