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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own.

Beta 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. renderer support ( GH-71848 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Fix Vulkan validation errors related to enabling extensions ( GH-70429 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ).

Beta 81
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Physics: Implement analytic collision normals ( GH-71447 ). Rendering: Remove SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ).

Beta 104
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Rendering: Octahedral normal/tangent compression ( GH-60309 ). Rename JavaScript platform to Web ( GH-65023 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

David Snopek ( dsnopek ) got WebXR minimally working again ( GH-64514 ) using the WebGL 2 renderer implemented by Clay John ( clayjohn ). Buildsystem: Refactor handling of production flag and per-platform LTO defaults ( GH-65745 ). Physics: Turn on recovery as collisions only for floor snapping ( GH-64728 ).

Beta 52