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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Revamped collision layer grid in the inspector. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Our HTML5 platform maintainer Fabio kept doing a lot of work for this platform in the 3.4 More rendering improvements.

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Tiles editor progress report #5

Mircosoft Game Dev

In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. x isometric tiles demo to 4.0:

Tile 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Extensive documentation will be available soon.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). In-depth documentation is available.

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ).

Mesh 52