Remove Communications Remove Concepts Remove Mechanics Remove Point and Click
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points. Games need to communicate very clearly through metaphor and halfway-read rules. They look for mechanics and general play-ability. Just here for Highway s & Byways updates? Lesson #1: Reciprocity is key.

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How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

Know how to describe mechanics that are in your game and see who it appeals to. Some people dislike “take that” mechanics because they’re too mean-spirited, such as the well-regarded reviewer, Rahdo. It’s no use selling a game with “take that” mechanics to him, then, is it? Communities work in the same way. No, no, no.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Click this picture for some backstory! Short-term mechanic testing. They explain, limit, and clarify.

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How To Design the Rules of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Click this picture for some backstory! Mechanics are how you bring the basic ideas to life.

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How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

To manage this situation effectively, Dream11 uses an auto scaling mechanism named “Scaler” to monitor vital metrics such as concurrent user count and request rates, and then allocates resources appropriately. The next section details a recently encountered situation that illustrates this concept.

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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. Highways & Byways is ready for blind play-testing, and I’ll be spending this weekend setting up a plan on how I’m going to coordinate testing from this point forward. Period, point blank. Need help on your board game?

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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

Head on over to the Deconstructor of Fun podcast or click on the episode below! But beyond that point, Clash Mini sank in the charts. This points out that new playable content is consumed faster than in other SC games. This analysis is written by Hadrian Semroud , Javier Barnes and Krishna Israney.

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