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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Is this mechanic fun? As I mentioned, this being my first game, I was learning not only how to game develop but also the language of game design. I feel now I’m a better game designer, because I had the time and space to work on it solo.” Pat Naoum: “Game development takes so long!”

Dev 104
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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? 14 Rules for Board Game Rules. Rules vs. Rulebooks.

Balance 130
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Is this mechanic fun? As I mentioned, this being my first game, I was learning not only how to game develop but also the language of game design. Pat Naoum: “Game development takes so long!” Game development takes so long! It’s interesting that so many devs say that.

Dev 104
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How to Choose Your Board Game’s Theme

Brand Game Development

Board games can be about all sorts of things. Games, at their core, might just be a series of mechanics and rules, but themes keep us from feeling like we’re playing out the logical conclusion of mathematical functions. Need help on your board game? Five Levels of Communication through Game Development.

Mechanics 130
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The importance of a game design document & how to create one – part 1

The Knights of Unity

In the first one, we will list the most important reasons why you should create at least an outline of the fundamental features and mechanics you want to have your game. Another reason why you should take your time to create a game design document for your internal project is the fact that you will probably work on it within a team.

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Art for Art’s Sake…Sometimes It’s Not Just Business

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I talk a lot about the business side of board game creation. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Art 130
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. Click here.