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Game devs talk design methods, system mechanics in design summit

Game Developer

For anyone with an interest in game design, Polaris' developer summit has different articles covering various aspects of design development.

Mechanics 246
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How To Know When to Pivot on Your Board Game Design

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and two of them were about knowing when to pivot during a game design project. Need help on your board game?

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Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole.

Mechanics 100
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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Escape Rooms will make you a better board game designer. This is partly because Escape Rooms are everything that board games aspire to be – complex problem-solving games that appeal to a wide audience and provide a remarkable physical experience. Board games often run the risk of having themes that feel pasted-on.

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4 Lessons from Quacks of Quedlinburg for Aspiring Board Game Designers

Brand Game Development

Aspiring board game designers should take note of how the name and the theme tear down barriers that would otherwise keep would-be-gamers out of gaming. Not everybody is into this kind of mechanic and many find it to be unsatisfying. Mitigate push-your-luck with a good catch-up mechanic. Final Thoughts.

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Board Game Designer vs. Developer vs. Publisher

Brand Game Development

The simple fact is that there are a lot of distinct tasks that have to be handled to turn a game from an idea into reality. This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. Need help on your board game? Designers make the game’s soul.

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

The least intuitive mechanic is probably the robber who steals resource cards from other players when you roll a 7, and to be honest, you remember it when the number is rolled simply because 7 does not appear anywhere on the board. Resist simple zero-sum mechanics to create a more interesting game. The point is: cut the fluff.