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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. I still love to see how things work, and if they are broken I love the puzzle of how to fix it. All advice for new game devs is to work on small projects, and make as many as you can. Try to enjoy the work.

Dev 104
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Polte Games sets Sixth Extinction free “Does your game exist if no one is playing it?”

PreMortem.Games

I like to think of games as a means of communication”, he says. “I I had the idea of packaging information on the mass extinction crisis in a game where you solve puzzles and problems. Professional Voice Actor He spent the next two years working on the narrative-driven puzzle game. Salo wanted to take action, but how? “I

Puzzle 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. I still love to see how things work, and if they are broken I love the puzzle of how to fix it. All advice for new game devs is to work on small projects, and make as many as you can. Try to enjoy the work.

Dev 104
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Ask a Game Dev - Untitled Article

Ask a Game Dev

When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.

Puzzle 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Greetings, beautiful beings!

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

That's why we were super excited when we learned that this year's fifth-annual Play NYC convention would be held in person (with tons of awesome precautions in place to ensure all devs, speakers, and attendees were kept safe and healthy). Music is an important piece of the Kristala puzzle. It truly means the world to us.

Dev 52
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Clash Quest, the Unofficial Postmortem

Deconstructor of Fun

Clash Quest is Supercell’s most recent attempt at disrupting the puzzle category through titles like Smash Land , Spooky Pop, and Hay Day Pop , each of them trying to achieve success from different angles. Clash Quest 101 In terms of gameplay, Clash Quest can be categorized as a blast-based midcore Puzzle game with some RPG components.

Puzzle 52