Remove companies singularity-6
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Singularity 6 reduces workforce by 35%

GamesIndustry.biz

Singularity 6 has laid off a third of its staff following Palia's release on Steam. We value their contributions and are committed to supporting them throughout this process, including severance, work-placement and career guidance assistance, and retainment of all company-provided development equipment. Read more

Polygon 89
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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

The success of The Last of Us is, according to analysts, more than just a successful adaptation of a gaming franchise; it is the culmination of Sony’s gradual transition to becoming a media company. For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer.

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How to Sell Your Board Game Outside of Kickstarter

Brand Game Development

All you have to do is tweak the wording and connect your shopping site with your fulfillment company’s systems. The specific way you do that depends on your shopping site software and your fulfillment company’s software. A lot of board game companies make substantial sales at conventions such as Gen Con and Essen.

Retail 130
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7 Game Testing Techniques You Must Master to Achieve Infallible Console Games

iXie gaming

It could also be catastrophic for gaming companies because they lose a lot of money by ordering recalls when a product is found to be defective. Without a clean-room test, developers risk fixing bugs in a singular code only to see the bug reappear. This technique aims to locate the exact origin of a glitch or bug within the game build.

Console 52
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The Board Game Industry: Powers That Be & The Hype Machine

Brand Game Development

” It’s a bit silly to treat it as a singular monolith, as the board game industry is made up of nothing but individuals. Group 6: The Media. Because it takes so much time and often tens of thousands of dollars to get off the ground, board game companies who have already successfully created board games have a big leg up.

Games 130
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IDFA - 6 Things Your Company Needs to do Yesterday

Deconstructor of Fun

While the full implications are still unclear, and Apple may make adjustments before iOS 14 ships, it is safe to say that the changes will be monumental and that companies that fail to prepare for these changes will be at risk of being left behind. Yet according to ByteDance insiders the company spent a Billion dollars on advertising the app.

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How Wooga's Switchcraft Aced the Soft Launch!

Deconstructor of Fun

The soft launch was planned for 3 months but took 6 months because the first attempt failed after only one and a half months. We used surveys to get a grasp of which style resonated with the player on various platforms because we didn’t want to rely on a singular source of information.

Console 73