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Visual Concepts Austin reportedly hit with layoffs

GamesIndustry.biz

2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. I have had a great time over the past couple of years working with some of the finest game devs in the industry," Bowling said.

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Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres”

PreMortem.Games

The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. Only a few weeks in I had the fundamental concept. The post Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” appeared first on PreMortem Games.

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How ex-Blizzard devs Frost Giant got players to invest nearly $1m into the studio

GamesIndustry.biz

Plenty of GamesIndustry.biz readers are familiar with the concept of crowdfunding, with well over a decade of Kickstarter campaigns helping to bring many a game to market. Less common, however, is equity crowdfunding.

Studios 118
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. But for me it might be different than for other solo devs. This is never a good thing.”

Dev 104
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. Plus just the act of talking out an idea generates a lot more ideas around it, as well as connecting them with other concepts. The original concept was a game set inside an eye.

Dev 104
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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

I sketch many times, not only my concept art but even game mechanics. Crude will release on 22 December 2023 and Remote Life 2: Fearless on 7 May 2024 The post Solo dev Mario Malagrino “The psychological pressure is the worst part of game development” appeared first on PreMortem Games. What’s your creative process?

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.” The post Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” appeared first on PreMortem Games. How did you get the idea for Artificer’s Tower? “It

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