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Visual Concepts Austin reportedly hit with layoffs

GamesIndustry.biz

2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I

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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Staying motivated isn’t hard at all for the solo dev. “It Why did you become a solo developer?

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Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres”

PreMortem.Games

Game development began as a hobby but became serious very fast. “I The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. The game is slated for release sometime next year. Why did you become a solo developer? Super Fantasy Kingdom is my first gaming project.

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Solo developer Csaba Putnai of Bob: A Thousand Lives “My life is filled with many challenges”

PreMortem.Games

All of his life Csaba Putnai has had a fascination for games, but he was well in his forties when he took the step to actually develop a game himself. His debut game Bob: A Thousand Lives , a dark themed action game about a boy that has to escape his all-consuming past, was released last year.

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6 Reasons Why Board Game Development is So Iterative

Brand Game Development

Board game development is notorious for its trial-and-error approach. Experienced designers and developers will tell you that it’s all about iteration. You may create dozens of versions of the same game until you finally find one you’re satisfied with. Need help on your board game?

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. I simply couldn’t shake off my passion for making games”, says Larabie. “So, So, I ended up living a dual life, working my day job and moonlighting as a developer.”

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