Remove Concepts Remove Dev Remove Game Development Remove Games
article thumbnail

Visual Concepts Austin reportedly hit with layoffs

GamesIndustry.biz

2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I Read more

Concepts 109
article thumbnail

Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If I function well like that.”

article thumbnail

Game Dev Glossary: Prototype, Vertical Slice, First Playable, MVP, Demo

Ask a Game Dev

Each of the terms are the same basic concept - a demonstration of gameplay - but they each have small but important distinctions. It’s a functioning version of all planned game systems in the game working together for a representative final game experience. Let’s go over them here.

article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says.

Dev 156
article thumbnail

Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres”

PreMortem.Games

Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Game development began as a hobby but became serious very fast. “I The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. The game is slated for release sometime next year.

Fantasy 233
article thumbnail

Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. I simply couldn’t shake off my passion for making games”, says Larabie. “So, So, I ended up living a dual life, working my day job and moonlighting as a developer.”

Dev 125