Remove Concepts Remove Entertainment Remove Game Design Remove Puzzle
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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Mat Baker has been making mobile games for 15 years. Currently in charge of systems design at Trailmix. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Special thanks to Niek Tuerlings for the Merge Game insights. Previously at King and Glu.

Puzzle 52
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How to develop a rich and immersive game world?

Logic Simplified

However, creating a realistic gaming world needs planning, storylines, aesthetics, characters, visuals and sound design, as well as meticulous attention to detail and a thorough understanding of specific gameplay mechanics. But before that, let’s first understand what an immersive games world means.

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Maniac Mansion Design Notes

Grumpy Gamer

While cleaning out my storage unit in Seattle, I came across a treasure trove of original documents and backup disks from the early days of Lucasfilm Games and Humongous Entertainment. Gary and I were trying to make sense of the mansion and how the puzzles flowed together. More design flow and ideas. Grumpy Gamer style.

Puzzle 52
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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

So, Spyke Games tapped into their puzzle experience from Peak and summoned one of the key elements of every successful puzzle game: Obstacles! Do you lack depth in your puzzle levels? Before Tile Busters emerged, Tile Match games primarily depended on tile positions for level design variability.

Tile 52
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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

Using the thought framework of Ikigai , I managed to crystallize my ‘ reasons for being ’ in games - my ‘ Why ’. Industry peers asked me: “What games will you make?” “Do Do you have a concept in mind?” Will you make another puzzle game?”. Some of the puzzle games I’ve worked on.

Studios 52
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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

A cold calculating trader would only care about the outcome, but human beings seem to love watching the outcome unfold - a puzzling topic for economists. Sports betting is probably the best example, where the outcome of a wager is a live sporting competition; the bettor’s stake makes them all the more invested to watch the game.

Games 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.