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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

Pixel 143
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

While the game steps towards the vaporwave future with its concept art, Dislyte also looks back and draws upon ancient mythologies in its character design. Such gameplay can be coupled with monetization mechanics like gacha. First, the mini game “DJ Contest” borrows mechanics from rhythm games.

Art 52
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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

When a game with a unique style and appearance becomes a hit, it doesn’t take long for new games to emerge, hoping to emulate that success by using the same gameplay mechanics, visual style and features. You’d be forgiven for mistaking Stumble Guys for Fall Guys. Tournament options in Stumble Guys.

Mobile 52
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Why the Highways & Byways Kickstarter Campaign Crashed & Burned

Brand Game Development

Was it the basic concept? I handled the operations much better this time, but the core concept didn’t work. If you’re in it for money, become a sellout, make a fantasy worker placement / area control game for $19. I’m going to stop running so many social media accounts. Use that data!

Data 130
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Concept Art. Let's dive in.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.

Dev 52
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

It’s more important than ever to protect the hard earned spoils of successful live operations – both by spending wisely and by protecting product leadership from the randomization that comes with new product concepting. A game concept can come from anywhere. Standardizing the materials provided for the process is a good start.

Fantasy 52