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Introducing: Yomi 2

Sirlin

Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. These are updated pretty often based on feedback and playtesting from patrons. Super moves now require building up super meter to use.

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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?

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Patreon October Updates

Sirlin

If you'd like to learn more about Codex, here's three articles about the game's design: #1 Codex Design: Cards and Gold As Resources #2 Codex Design: Heroes and Tech Buildings #3 Codex Design: Combat and the Patrol Zone Anyway, all those Codex early access sets already shipped out and my patrons often play each other over Skype.

Fantasy 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea.

Dev 160
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Is your baby ugly? We took ours out to find out.

Rindoku

Gabriel Tanko – Concept and 2D Art. Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM! Fix the problems we identified during the playtest.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

This builds anticipation - leveling up should be something that the player looks forward to doing, and that isn’t possible if leveling up doesn’t actually do anything. Earning a level should be a fairly uncommon experience - players need time for the anticipation of the next level to build or it won’t feel meaningful.

Build 52
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Rebalancing Cogmind

Grid Sage Games

I must say this has been an exciting time, having the opportunity to revisit everything to iron out as many kinks as possible, in many places adding new build possibilities or even whole new mechanics. Categorical Approach. As an example, by far the most sought after prototype was Lightpack 2.0,

Balance 52