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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. The idea was to apply user psychological and physiological principles in the engineering and design of products, processes, and systems.

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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Why Gamification Makes Everything Else More Fun

Brand Game Development

The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

When I say depth, I mean “pick a specialty” - systems design, combat design, level design, UX design, technical design, etc. Depth to me is understanding the core concepts and nuance of a specific form of design, not experience with engines or tools or whatever.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Here's the panel description: Title: Creating Touchstones in Emergent Narratives When: Tuesday, March 16, 2021 Time: 11:15 - 12:10 Eastern Time Games have a unique ability to establish empathy between a player and a world and characters, but game players don’t always follow the path the narrative lays out for them.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

, this Saturday June 12, 2021, we are headlining the Georgia Game Developers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. Watch it for free on www.youtube.com/GeorgiaGameDevs Here's the deets!

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been a speaker at numerous game-related conferences, including the Game Developers Conference, NY Comic Con, PAX East, and SXSW.

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