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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The console version supports 64-player online matches with crossplay exclusively for console players. So, we had to be smart and make everything dynamic.

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Top Unreal Game Development Companies in 2024

Logic Simplified

From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. It is applied to all the static meshes on the objects. From action and arcade to adventure, sports, racing, and strategy genres, we offer tailored solutions across consoles. Is it well-defined?

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition. NVIDIA Omniverse is also where you should look for any content creation tools.

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How to build successful VR games as a solo developer

Game Analytics

I especially focused on having interactions that meshed well with hand-tracked controllers.”. And even more so in VR, considering how immersive these games are compared to mobile, console and PC. The VR market seems to exist as a separate entity from the main console and PC games. It’s another dungeoneering game at heart.

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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

Creating a Material We won't be needing any starter content, but we do require a material that we'll use to render texture to a plane later on. In the Content Browser , create a new folder by right-clicking and selecting New Folder. If the search succeeds, set the Plane as the component's static mesh.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Core: Improve the console error logging appearance: ( GH-49577 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52