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10 Tips on How to Make an iOS Game for Beginners

Big Games

From understanding iOS mobile game development to achieving the best graphics, let’s explore essential steps and pave the way for a successful gaming experience. Tip #3: Start with a Clear concept and Idea The foundation of the best graphic games lies in a well-defined concept and idea.

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iXie’s Guide to Mastering Cross-Platform Compatibility Testing for Your Game

iXie gaming

Enhanced user experience (UX). This includes testing the game for compatibility with actual hardware such as smartphones, PCs, consoles, browsers, and tablets. These issues include sound effects, graphics quality, network connectivity, and platform-specific features, to mention a few.  But why is it important?

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

In addition, Keywords Studio offers UI/UX design, visual effects, animation, and more. Apart from providing top-notch gaming assets for different genres, the studio also specializes in UI/UX, 2D, and 3D graphics, as well as animation. It specializes in game development. . Specialties:-. 1518 Studios.

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Game Sound and Visual Effects Testing: A Complete Guide

iXie gaming

For instance, if your game is to be played on a console, PC, or mobile, set up a testing environment that resembles those platforms. Graphics quality – Assess the overall quality of models, graphics, and textures. UI/UX testing – Assess the user interface to ensure its responsive and intuitive.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

The PSVR2 includes features such as gaze-based tracking and advanced haptics, as well as increased graphical fidelity. While Sony’s contributions to the VR market are significant, they are often overlooked due to the console’s gaming-oriented niche. It’s not comparable to what you get on a traditional console or a PC.”

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

Or they review the assets they’ve created in a graphics editor rather than in the game itself. And if our game’s USP is graphics, then raising the bar for ordinary assets and continuing to refine old content could be an important business decision. Artists spend hours polishing unnecessary details for ordinary tasks.

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Happy 5th Steam Release Anniversary

Greenheart Games

Back then, we imagined the game as a turn-based game with almost no graphics for phones. We changed from a turn-based simulation game with almost no graphics to a real-time isometric simulation game where you see your office at all times. Right: release graphics. This is what the game looked like as a prototype. star reviews.